Games Spring 2025

Cohong

Cohong is a space trading game with incentives to deal in contraband supplies, and in doing so you the player might change the course of a war between “the Company” and “the Empire”. Again working with my friend Phil – whose idea this was – for the 2025 Spring Lisp Game Jam, we wrote it in Fennel for the TIC 80 fantasy computer. The source code is available, and I published the soundtrack to my bandcamp.

Screenshot of the game, showing the players ship headed towards a planet, with a patrol ship nearby, and the text below: Scan complete; no contraband detected. You may proceed.

The main challenge of the game is avoiding patrols looking for yaipan or weapons

Inspired partially by classics of the space trading genre like Escape Velocity partially by some discussion around game-universe potential from the end of Network Effect and System Collapse in The Murderbot Diaries, and taking historical inspiration from the First Opium War. We wanted to twist the traditional “find good routes to run arbitrage on” formula of the genre and play with the idea of centering deception as part of the gameplay. In practice, it ended up “run away from the inspectors” and then “invest in some scan blockers”, but I think with more time we could have come up with more interesting game mechanics.

Screenshot of a portal interface, showing a map between systems and the ability to travel.

Screenshot of the outer space area, traveling to the "northtower" portal.

Travel the stars. Make a buck or two. Maybe turn the tide of a war?

I again handled the graphics and music; this time it was a procedurally-generated graphics system which made great use of particles, but composed music for the TIC-80 tracker. I worked on a lot of the feel of the controls, added the autopilot mechanism, and made tweaks to the game’s materials pricing system, so prices would both fluctuate and react to supply & demand.

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